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  • Battle for Azeroth 8.0.1 - Patch Notes

Battle for Azeroth 8.0.1 - Patch Notes

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The official notes for Patch 8.0.1 are here! These include all the upcoming system changes coming to Battle for Azeroth, from Class Changes to the Burning of Teldrassil event, War Mode, and new Social Features.
 
Notable class changes include:
Demon Hunter's  Consume Magic is now a Purge that can dispell an enemy's beneficial magic buffs and generate Fury/Pain.  Disrupt now serves as their interrupt ability!
Beast Mastery Hunters may not get Hati back after all, but the concept still lives on - The new talent,  Animal Companion, allows you to summon a second Pet to your side!
 Healthstone no longer shares a cooldown with healing potions!
 
Originally Posted by Blizzard:
 
Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.
New Events in Teldrassil and Lordaeron
Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!
New Character Customizations
The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.
All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.
Player versus Player
The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.
All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.
War Mode is Here
You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:
All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
You’ll gain an additional bonus to experience while leveling up.
Earn additional bonus gold and Resources from World Quests.
War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.
Sanctuary areas will still be PvP free.
Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.
July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.
Strand of the Ancients and Ashran are no longer available.
Social Features
You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.
Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.
Legacy Loot Mode
Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.
Classes
Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.
Statistics
In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.
A number of spells and talents now again activate a global cooldown when used.
Blood Elves' Arcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).
All talents have been refunded for all specs.
All classes and specializations have been updated for Battle for Azeroth.
Death Knight
 Death's Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
Blood
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Consumption – Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage
 Hemostasis – Each enemy hit by  Blood Boil increases the damage and healing done by your next  Death Strike.
Frost
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Frostwyrm's Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage.
 Obliteration – While Pillar of Frost is active,  Frost Strike,  Glacial Advance, and  Howling Blast always grant  Killing Machine and have a chance to generate a Rune.
Unholy
 Army of the Dead and  Raise Dead now have shorter cooldowns.
Many other Talents and PvP Talents have been adjusted.
New spells and Talents include:
 Death and Decay – Brings doom upon the enemy, dealing damage and bursting  Festering Wounds on the target. Summons an  Army of the Dead ghoul for each burst  Festering Wound.
 Grip of the Dead –  Defile/ Death and Decay reduces the movement speed of enemies within its area.
Demon Hunter
Demon Hunters have a new ability,  Consume Magic – Consume a beneficial magic effect from an enemy, removing it and granting you Fury or Pain,
The spell previously named  Consume Magic is now  Disrupt.
Demon Hunters now have  Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
Havoc
 Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury.
 Trail of Ruin – The final slash of  Blade Dance inflicts additional Chaos damage over time.
Vengeance
 Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing).
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Charred Flesh –  Fiery Brand increases the Fire damage you deal to the target.
 Gluttony – Consuming a  Soul Fragment has as chance to activate  Metamorphosis.
Druid
Druids now have  Soothe –  Soothes the target, dispelling all enrage effects.
Travel forms now each have a separate ability in your Spellbook.
Balance
 Solar Wrath now has a chance to grant  Lunar Empowerment, and  Lunar Strike has a chance to grant  Solar Empowerment.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 New Moon – Deals damage to the target, generates Astral Power, and transforms into  Half Moon and  Full Moon.
 Twin Moons –  Moonfire deals increased damage and also hits another nearby enemy.
Feral
Some Talents and PvP Talents have been adjusted.
New Talents include:
 Feral Frenzy – Unleash a furious frenzy, clawing your target multiple times and causing a bleed. Awards combo points.
 Tiger Dash – Activatess  Cat Form and greatly increases movement speed, reducing gradually.
Guardian
In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
Some Talents and PvP Talents have been adjusted.
Restoration
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Photosynthesis – While your  Lifebloom is on yourself, your periodic heals heal faster. While your  Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom.
Hunter
All Hunters now have  Disengage as a baseline spell.
Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
Hunters now have  Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet:
Cunning:  Master's Call
Ferocity:  Primal Rage
Tenacity:  Survival of the Fittest
Beast Mastery
Many Talents and PvP Talents have been adjusted.
Dire Frenzy is now  Barbed Shot.
New Talents include:
 Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side.
 Killer Instinct –  Kill Command deals increased damage against enemies below 35% health.
Marksmanship
The Marksmanship specialization has seen a major overhaul.
Core Marksmanship abilities:
 Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus.
 Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus.
 Arcane Shot – A quick shot that deals Arcane damage. Costs Focus.
 Steady Shot – A steady shot that can be used while moving. Generates Focus.
New Talents include:
 Double Tap – Your next  Aimed Shot will fire a second time instantly without consuming Focus, or your next  Rapid Fire will shoot additional shots.
 Streamline –  Rapid Fire now lasts 30% longer.
Survival
The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
Core Survival abilities:
 Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus.
 Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
 Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
 Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone.
New talents include:
 Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path, then returning to you, damaging enemies again.
 Wildfire Infusion – Lace your  Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it.
Mage
Mages again have  Arcane Intellect – increasing allies' Intellect by 10%.
Mages now have  Remove Curse – Removess all Curses from a friendly target.
Arcane
Many Talents and PvP Talents have been adjusted.
 Arcane Missiles can now be launched at any time, with a  Clearcasting proc sometimes making them free and fire faster.
New Talents include:
 Amplification – When Clearcast, Arcane Missiles fires 1 additional missile.
 Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra  Arcane Charge.
Fire
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Pyroclasm – Consuming  Hot Streak has a chance to make your next non-instant  Pyroblast deal massive additional damage.
 Searing Touch –  Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health.
Frost
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent  Ice Lances.
 Freezing Rain –  Frozen Orb makes  Blizzard instant cast and increases its damage.
Monk
Monks now have  Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%.
All specs now have  Leg Sweep baseline – Knocks down all nearby enemies and stuns them.
Brewmaster
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Bob and Weave – Increases the duration of  Stagger.
 Guard –  Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
Mistweaver
 Soothing Mist is once again a manually-cast channeled heal.
While channeling  Soothing Mist,  Vivify and  Enveloping Mist may be cast instantly on the target.
 Vivify now heals all targets that have Renewing Mist on them.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Rising Mist –  Rising Sun Kick heals all allies with your  Renewing Mist,  Enveloping Mist, or  Essence Font, and extends those effects.
 Upwelling – The longer  Essence Font remains off cooldown, the longer the next cast of  Essence Font may be channeled. The duration of its heal over time is increased.
Windwalker
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Fist of the White Tiger – A powerful physical strike that generates 3 Chi.
 Tiger Tail Sweep – Increases the range of  Leg Sweep and reduces its cooldown.
Paladin
Holy
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your  Crusader Strike,  Judgment, and auto-attack damage, and speeds up the cooldowns of  Crusader Strike and  Judgment.
 Awakening –  Light of Dawn has a chance to grant you  Avenging Wrath for several seconds.
Protection
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Redoubt –  Avenger's Shield bounces to an additional target and increases your Block.
 Unbreakable Spirit – Reduces the cooldown of your  Divine Shield,  Shield of Vengeance, and  Lay on Hands.
Retribution
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next  Flash of Light, and increase its healing done.
 Wake of Ashes –  Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.
Priest
Priests again have  Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour.
Discipline
Discipline Priests now know  Desperate Prayer and  Holy Nova.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Contrition – When you heal with  Penance, everyone with your  Atonement is healed.
 Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
Holy
 Renew now reduces the cooldown of  Holy Word: Sanctify.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Cosmic Ripple – When Holy Word: Serenity or  Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets.
 Holy Word: Salvation – Heals all nearby allies, and applied  Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast  Holy Word: Serenity or  Holy Word: Sanctify.
Shadow
 Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity.
Shadow Priests now know  Leap of Faith.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Dark Ascension – Immediately activates a new  Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity.
 Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying  Shadow Word: Pain to nearby enemies. Generates 30 Insanity.
Rogue
Assassination
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Hidden Blades – Every 2 seconds, gain increased damage for your next  Fan of Knives, stacking up to 20 times.
 Poison Bomb –  Envenom and  Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
Outlaw
 Saber Slash is now  Sinister Strike.
 Run Through is now  Dispatch.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While  Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
 Loaded Dice – Activating  Adrenaline Rush causes your next  Roll the Bones to grant at least two matches.
Subtlety
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
 Shuriken Tornado – Focus intently, and then release a  Shuriken Storm every second for the next 4 seconds.
Shaman
 Tremor Totem and  Earth Elemental are again available to all specs.
Elemental
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Stormkeeper – Charge yourself with lightning, causing your next 2  Lightning Bolts or  Chain Lightnings to be instant and trigger an Elemental Overload on every target.
 Unlimited Power – When your spells cause an elemental overload, you gain Haste.
Enhancement
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Elemental Spirits – Reduces the cooldown of  Feral Spirit and causes your  Feral Spirits to be imbued with Fire, Frost, or Lightning.
 Totem Mastery – Summons four totems that increase your combat capabilities:  Resonance Totem,  Storm Totem,  Ember Totem, and  Tailwind Totem.
Restoration
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Flash Flood – When you consume  Tidal Waves, the cast time of your next heal is reduced by 20%.
 Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.
Warlock
All specs now know  Shadowfury – Stuns all nearby enemies.
Warlock Healthstones no longer share cooldowns with potions.
Affliction
Affliction Warlocks now know  Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target.
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Creeping Death – Your  Agony,  Corruption,  Siphon Life, and  Unstable Affliction deal their full damage 15% faster.
 Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
Demonology
Demonology Warlocks now know  Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
This specialization has received a major overhaul.
New Talents include:
 Dreadlash – When your Dreadstalkers charge into battle, their  Dreadbite attack now hits all nearby targets and deals additional damage.
 Summon Vilefiend – Summons a Vilefiend from Argus to fight for you.
Destruction
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of  Chaos Bolt by 8%.
 Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.
Warrior
Warriors again have  Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour.
Arms
The Arms specialization has seen adjustments to many core abilities:
 Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next  Mortal Strike or  Execute.
 Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
 Tactician affects Overpower instead of  Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower.
 Colossus Smash is now a major cooldown – Smash the enemy's armor, dealing heavy Physical damage and increasing damage you deal to them.
Mastery:  Deep Wounds – Striking an enemy with  Mortal Strike,  Execute, or  Bladestorm inflicts  Deep Wounds, dealing heavy Bleed damage over time.
New Talents include:
 Sudden Death – Your attacks have a chance to make your next  Execute cost no Rage and be usable on any target regardless of their health.
 Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
Fury
 Battle Cry is now  Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
The Fury specialization has seen adjustments to some core abilities:
 Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes.
 Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
 Whirlwind now generates Rage per target hit.
 Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it.
New Talents include:
 Meat Cleaver –  Whirlwind has a chance to Enrage you and generates additional Rage per target hit.
 Siegebreaker – Break the enemy's defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.
Protection
Protection Warriors now know  Avatar,  Intimidating Shout, and  Rallying Cry
Many Talents and PvP Talents have been adjusted.
New Talents include:
 Bolster –  Last Stand's cooldown is reduced, and it causes you to block all melee attacks.
 Menace –  Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
 
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